Kamaloding, Safuroh (2023) The Implementation of Digital Games in The Mini English Program at Khamphee Witthaya School Yala, Thailand. Undergraduate thesis, IAIN KUDUS.
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2. Abstrak.pdf Download (266kB) |
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3. Daftar isi.pdf Download (117kB) |
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4. Bab I.pdf Download (238kB) |
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5. Bab II.pdf Download (421kB) |
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Abstract
Studying English in this age of globalization is essential, especially for students who want to equip themselves with a variety of skills and information for the future. In Khamphee Wittaya Bannangsata, Yala, Thailand, there is an English program for elementary school student that called the Mini English Program. This program is focused on students’ abilities in language learning, especially in their communication which adopted Kahoot! as a digital game-based learning to assess and evaluate students’ English proficiency. This study aims to analysis what the MEP is, how the implementation of digital game-based learning (DGBL) in MEP is, and the strengths and the weaknesses of digital game-based learning in MEP at Khamphee Wittaya Bannangsata. The qualitative descriptive method is adopted by the researcher as the research methodology and observation, interview, and documentation as the instrument of this research. The participants of this research are The Head of MEP, a teacher and a student of MEP. The research found that a) MEP is an English program that is focused on improving students’ proficiency in English language teaching in Khampee Wittaya, b) the implementation of Kahoot! as a DGBL has well implemented as a media to assess and evaluate students’ English proficiency, c) the strengths of DGBL are students will be more active and enjoy, they will not get bored easily during the learning process, as an effective way of learning, and students easily understand the material because it makes them can see, hear, and understand the material better and faster. Then, the weaknesses of DGBL are the teacher needs more time for preparing the teaching material, it can lead the student to addiction to technology devices, and DGBL may experience errors that can interfere with students in the learning process.
Item Type: | Thesis (Undergraduate) | ||||||
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Uncontrolled Keywords: | Language teaching and learning in Thailand, Mini English Program, Kahoot!, digital game-based learning. | ||||||
Subjects: | 300 Ilmu-Ilmu Sosial > 370 Pendidikan > Metode Belajar Mengajar, Kegiatan Belajar Mengajar | ||||||
Divisions: | Fakultas Tarbiyah > Tadris Bahasa Inggris (BI) | ||||||
Depositing User: | Perpustakaan IAIN Kudus | ||||||
Date Deposited: | 22 Jun 2023 03:36 | ||||||
Last Modified: | 22 Jun 2023 03:36 | ||||||
URI: | http://repository.iainkudus.ac.id/id/eprint/10381 |
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